1980's Video
Games
In the early 1980s, the computer gaming industry experienced
its first major growing pains. Publishing houses appeared,
some being honest businesses (and in rare cases such as Activision
and Electronic Arts (now EA), successfully surviving to this
day), and perhaps just as many being fly-by-night operations
that were quick to rip off developers. While a significant
number of early 80s games were simple clones of existing arcade
titles, the low entry costs of the personal computer allowed
for many bold, unique games, a legacy that continues to this
day. The primary gaming computer of the 1980s emerged in 1982:
the Commodore 64. Possessing some of the best graphics and
sound of its day, yet put out at a bargain price, it quickly
gained a huge share of the market.
The Golden
age of arcade games reached its full steam in the 1980s, with
many technically innovative and genre-defining games in the
first few years of the decade. Defender(1980) established
the scrolling shooter and was the first to have events taking
place outside the player's view, displayed by a radar view
showing a map of the whole playfield. Battlezone(1980) used
wireframe vector graphics to create the first true three-dimensional
game world. Pole Position(1982) used sprite-based, pseudo-3D
graphics when it pioneered the "rear-view racer format"
where the player's view is behind and above the vehicle, looking
forward along the road with the horizon in sight. The style
would remain in wide use even after true 3D graphics became
standard for racing games. Pac-Man(1980) was the first game
to achieve widespread popularity in mainstream culture and
the first game character to be popular in his own right.
In September of 1982, the Commodore 64 was released to the
public. It found initial success because it was marketed and
priced aggressively. It had a BASIC programming environment
and advanced graphic and sound capabilities for its time,
similar to the Colecovision console. It would become the most
popular home computer of its day and the best-selling single
computer model of all time.
By the middle of 1983, the video game industry crashes.
In 1984, the computer gaming market took over from the console
market following the crash of that year; computers offered
equal gaming ability and since their simple design allowed
games to take complete command of the hardware after power-on,
they were nearly as simple to start playing with as consoles.
In 1985, the
North American video game console market was revived with
Nintendo's release of its 8-bit console, the Famicom in the
United States under the name Nintendo Entertainment System
(NES). It was bundled with Super Mario Bros. and suddenly
became a success. The NES dominated the North American market
until the rise of the next generation of consoles in the early
1990s. Other markets were not as heavily dominated, allowing
other consoles to find an audience like the PC Engine in Japan
and the Sega Master System in Europe and Brazil. At this time,
Squaresoft was struggling and Hironobu Sakaguchi decided to
make their final game a fantasy role-playing game, and the
Final Fantasy series was born. Final Fantasy saved Squaresoft
from bankruptcy.
In the new consoles, the gamepad took over joysticks, paddles,
and keypads as the default game controller included with the
system. The gamepad design of an 8 direction D-pad with 2
or more action buttons became the standard.
In 1988 Nintendo published their first issue of Nintendo
Power Magazine.
(Information from http://encyclopedia.lockergnome.com) |